Episodes

Is creating distance learning as simple as baking an air-fryer cake? (Ft. Jo Dyer)

Pedagodzilla
Pedagodzilla
Is creating distance learning as simple as baking an air-fryer cake? (Ft. Jo Dyer)
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In this episode Mike is joined by Jo Dyer, Director of Learner and Discovery Services at The Open University as we talk about cakes, bakes and how the OU makes (distance learning). Mike’s been working at the OU (The Open University) for over a decade, and has been running this podcast for at least half… Continue reading Is creating distance learning as simple as baking an air-fryer cake? (Ft. Jo Dyer)

Episodes

Why is the Kobayashi Maru a no-win for Starfleet assessment?

Pedagodzilla
Pedagodzilla
Why is the Kobayashi Maru a no-win for Starfleet assessment?
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In this episode Mike C and Mark C are joined by Associate Professor at Durham, Dr Richard Crossman (author of the Infinite Diversity, Finite Combinations blog) and Senior Learning Designer at The Open University Mark Williams as we talk about that space show with the phasers not the hyperdrive. They call it warp drive and… Continue reading Why is the Kobayashi Maru a no-win for Starfleet assessment?

Episodes

What can Jurassic Park teach us about embedding sustainability in course design?

Pedagodzilla
Pedagodzilla
What can Jurassic Park teach us about embedding sustainability in course design?
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Hold onto your butts! In this episode Mike is joined by learning designers Paul Astles, Catriona Matthews, and Hayley Johns to answer the sustainably silly question: “What can Jurassic Park teach us about embedding sustainability in course design?” From Dr. Ian Malcolm’s chaos theory quotes to water ripples in the T-Rex scene, the team uses… Continue reading What can Jurassic Park teach us about embedding sustainability in course design?

Episodes

GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

Pedagodzilla
Pedagodzilla
GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)
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Fast cars or magic mushrooms would have been a better clickbait title for this. Damn our ethics. In this episode we’re joined by the fab Luke Pearce to talk about linear and nonlinear learning, and which might be best for your teaching needs. To do so we’ll be examining Grand Theft Auto, the much beloved… Continue reading GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

Episodes

What can vintage detective shows Columbo and Murder She Wrote tell us about good intended learning outcomes?

Pedagodzilla
Pedagodzilla
What can vintage detective shows Columbo and Murder She Wrote tell us about good intended learning outcomes?
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In this episode Mike is joined by the OU’s own Tom Olney to discuss their love of detective shows and the seed of all good learning design, Learning Outcomes. You’ll find some of the papers Tom references here:Kennedy, D (2007) Writing and using learning outcomes: a practical guide https://cora.ucc.ie/items/e866d6e9-4fcb-4c00-a80c-478cdf55e7ef Moon, J (2004) Linking levels, learning… Continue reading What can vintage detective shows Columbo and Murder She Wrote tell us about good intended learning outcomes?