GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)
Fast cars or magic mushrooms would have been a better clickbait title for this. Damn our ethics. In this episode we’re joined by the fab Luke Pearce to talk about linear and nonlinear learning, and which might be best for your teaching needs. To do so we’ll be examining Grand Theft Auto, the much beloved… Continue reading GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)